#include "D3DXVertexBuffer.h"


D3DXVertexBuffer::D3DXVertexBuffer()
{
	m_vVertex.clear();
}

//--------------------------------------------------------------------
D3DXVertexBuffer::~D3DXVertexBuffer()
{
	m_vVertex.clear();
}

//--------------------------------------------------------------------
void D3DXVertexBuffer::AddVertexInfo( aeBaseVertex* vertex )
{
	m_vVertex.push_back( vertex );
}

//--------------------------------------------------------------------
int	D3DXVertexBuffer::GetVertexNum()
{
	return m_vVertex.size();
}

